Thursday, 28 March 2013

John Carter (2012)


I missed this in the cinema and while I thought I might catch it one day, I couldn't not read Film Crit Hulk's take on its script. I didn't remember every detail from that article (in fact I would say it doesn't really spoil much) but the concept of him having a slowly revealed tragic backstory certainly stuck with me and I wondered if that knowledge might help overcome some of the film's perceived problems. I can't say that was the case though and re-reading that article, I wondered if Hulk was talking about the same film. With his opening criticism being that the script tries to answer every question the audience could have, I suddenly felt rather dumb for spending most of the film confused.

Right from the opening scene establishing the warring factions on Mars (or Barsoon as the natives call it), I was easily wrongfooted. In time the bad guys and good guys are almost comically identified as red vs. blue but this first confrontation is very confusing. I don't think I was being too presumptuous in assuming that a ship ambushed by superior numbers likely belonged to the 'good guys' but it doesn't make any great attempts to convince you otherwise - apparently the two factions saw no problems with sharing almost identical ship designs. This conflict is abruptly halted by a god like being who grants Dominic West's red leader (sorry, I mean the Jeddak of Zodanga) near unlimited power for some vague reason - I guess leaving you to assume this God is the real villain by virtue of being played by Mark Strong.

Anyway, as Hulk mentions, none of this matters for the first 50 minutes or so. You're then introduced to John Carter twice, with a weird mix of a few scenes I found funny, intermingled with his brief cryptic flashbacks. When we finally make it to Mars (which happens instantly and seemingly by accident), I gathered that he was able to jump so far due to the difference in gravity but in no way did these scenes look like someone coping with low gravity. In fact it looked exactly like someone being pulled up by wires at random intervals while they scrabbled around to prevent themselves tipping forward. Combined with some unconvincing blending between CGI and real life I was worried about how much more of it I could take.

Thankfully things gradually started to improve and for a while you can just follow along with John Carter's experience, learning what's going on just as he is. There are some funny scenes, some good action scenes and there's even some semblance of a general goal if you can follow all of the Martian terms. I still felt like it didn't need to be this cryptic though, like with the whole Red Vs. Blue war and whether the Reds were truly evil - there's a place for a story which looks into the grey areas but this just didn't seem like the place for it. Since it seemed to be aiming for a simple action adventure it should have avoided overcomplicating things and had a clear goal from the start.

It's eventually made clear that the God-like Therns are the real villains but by this point it just felt too late for me. If this had been clear from the outset I might have felt that it was heading somewhere, I could imagine a slightly different opening narration that would touch on the Therns attempting to control the destiny of planets and feed off their followers. You've then got the idea that they're the overall villains and everyone else is just a pawn, before diving into John Carter's tragic backstory and how he ends up on Mars.

Once things did start to become clear, the film seemed to accelerate towards the end very quickly. I was particularly surprised by how short the gladiatorial fight with the white apes was, given that this seemed to be one of the most iconic parts of the movie. After so many whispered references to them throughout the film, it was pretty anticlimactic but also surprisingly violent - if it weren't for the fact that the Martians have blue blood. The same could be said of the final battle too, with missing limbs and crushed skulls that would otherwise be quite horrific.

Without spoiling too much, there is a slight twist at the end that is perhaps the only time that the more mysterious nature of the film works. In the end I think you can lay most of its problems with the script, though I haven't even mentioned the fact that it's two main characters are pretty unexciting - maybe that's why I was initially drawn more to the 'evil' characters, that seemed to have a little more to their characters in comparison.

What I did take from it though was that I might just have a little faith in Disney taking on the Star Wars franchise. While the plot was a bit all over the place, the actual design, some characters and the action was quite fun and more enjoyable than the prequel trilogy at the very least. It's definitely not the worst film I've ever seen, strangely it also felt like it might have been more enjoyable in a different medium, with a few scenes making me imagine a version from the minds of Studio Ghibli for example. In fact a cartoon adaptation might well have been a good way of getting over the strange clash between human and alien characters, it's a shame that it's very unlikely we'll see anything based on these books again.

Friday, 22 March 2013

Wreck it Ralph (2012)


In recent years I've sometimes forgotten how long it used to take for films to come out in the UK after the US. Many of last year's blockbusters even had their premières in Europe, with others being released only days or weeks apart. So in the lead up to Wreck it Ralph's release, I never really considered that I'd have to wait so long to see it. I'd watched its trailers, got excited about it, saw it released to mixed reviews but only then discovered its UK release date and felt my enthusiasm for it gradually drain away over the following months. Even the bonus of its groundbreaking preview short 'Paperman' was somewhat neutered by its release on YouTube. And to top it off, this post has been hugely delayed due to the arrival of my first child.

So it came as quite a surprise that when I did finally get to see it, I loved every minute of it. I knew of nearly every criticism that had been directed at it but that sense of expecting the worst meant that none of it really bothered me. Formulaic plot with a rift developing between the characters before making up at the end? - that may be the case but I didn't see the reason for this coming and in the end a story needs some kind of conflict. Vanellope von Schweetz was too annoying? - it hardly felt like she was in it long enough to really start to grate and you'd have to be fairly cold hearted to not feel something for her situation by the end. Sags in the middle and spends too long in one game? - None of it really dragged and the 'Sugar Rush' world was always interesting even if it wasn't really like a game (okay, I just wanted to chew the ground).

Any fear I had that this might just be cramming in game characters for the sake of it evaporated pretty quickly, as you could tell it was made by people intimately familiar with games. There's just so much to see in the background that you could never catch first time, which will make it a mandatory Blu-Ray purchase. I've heard that they started the project assuming that they had free reign to use any characters that they liked and that they would sort out permission later, which you can definitely see from how much fun they had with it. In fact the only character notable by their absence was Nintendo's moustachioed plumber - though he does get a shout out at least.

While Litwak's Arcade probably couldn't be found in the real world any more, it looked totally convincing and was probably created with the same yearning I have to see arcades popular again. Although having to pump 8 quarters into the modern shooter 'Hero's Duty' was a familiar trend from real arcades that I'd like to see the back of. I liked the fact that your main human focus in the real world was a little girl who would happily play anything, not concerned with whether the game was aimed at her. I also had to chuckle at the offensive teenage boys monopolising the day-glo pink kids racing game and ignoring the rules of 'I Got Next'.

Most of the story takes place late at night when the arcade is closed, with the characters free to travel between different arcade machines. Ryu and Ken leaving for a root beer at Tappers was probably one of my first laugh out loud moments and it's finally revealed where the bad guys go for their group therapy session. For rather obvious reasons, leaving your game while the arcade is open is a strict no-no and Ralph threatens the future of his machine in his quest for a medal in 'Hero's Duty'. Despite the name, I wouldn't say this game is really a reference to the Call of Duty series but is more of a mix of Gears of War and any modern lightgun game you can think of.

Very little time is spent in this game and while I could have stood to see more, there's not really much to it - true of almost any rail shooter you can think of. Jane Lynch's badass commander does stick around for the rest of the film though and her teaming up with Fix it Felix was another unexpected bit of fun. Her tragic back-story was hilariously clichéd but it did feel exactly like something you'd see in a game - possibly a direct reference to the Gears of War series but I haven't played past the first one to be sure.

As I said earlier, 'Sugar Rush' didn't really ruin the flow for me but I can kind of see why many have picked up on it. You do spend a lot of time here and it kind of stretches the concept of being part of a video game to breaking point. I still thought there were some very imaginative uses of sweets and candy, plus I'm a sucker for bad puns and there were quite a few here that made me chuckle. When you finally see the game in action I couldn't help but be impressed by how right they've got the feel of a karting game. I also liked their spaghetti-like representation of a game's code, which was accessed via a method all gamers should be familiar with.

I can't decide if someone not familiar with video games would get the same level of enjoyment out of it as I did. There's certainly gamers that didn't enjoy it as much as me too, which I can sort of understand if you expected it to feel more like being part of a game or have more involvement from existing characters. I think that the way it has turned out is pretty well balanced though, with plenty to interest gamers but little prior knowledge required that would alienate other viewers and an interesting story with a few surprises at its heart. I'm just happy to be in that middle ground where almost everything worked - perhaps I'm just easily amused but it just left me feeling that it was a film made just for me, right up until the gorgeous pixelated end credits.