Tuesday, 19 June 2012

An evenings worth of gaming


This double review was also posted on ArtFist.org

An evening of gaming for me is usually just enough to complete a couple of missions in Mass Effect. However I recently managed to finish two gaming experiences in the same amount of time. I'd hesitate to call them games, simply because they were both downloadable parts of a larger story.

First up was Harley Quinn's Revenge, a DLC expansion for Batman: Arkham City. I have been a big fan of both Arkham City and Arkham Asylum, but I was a little dubious about whether this would be worth 800 Microsoft Points. However, I ended up winning some bonus points from Xbox Rewards recently so it made taking a chance on it a little less painful.

For those who didn't buy the challenge maps that featured Robin (myself included), playing as him to begin with was quite a nice opening. That said it wasn't long before muscle memory kicked in and I started playing him in the same manner as Batman. He may have different animations and gadgets, but they don't really feel like they create a different playing experience. Compare this to playing as Catwoman, where a lot of her moves were overly flashy and took more time to complete, so you had to be more aware of whether you would leave yourself vulnerable.

I was also a little put-off after the opening section, as it used my least favourite scenario in TV shows at the moment: "48 hours earlier", gnnnngggh. This used to be a concept that was used rarely and was intended to make you think one thing from the brief glimpse of future events, before cleverly twisting your expectations when you finally catch up to what you've seen. Recently, it just seems to have become a standard way to open an episode, akin to a "here's what's going to happen in this episode" montage. I guess you could possibly be left thinking "Is Batman dead?" but c'mon - it's Batman!

Another complaint was how some of the new stealth rooms in this seemed very awkwardly laid out. Often they would be missing good vantage points to scope out your enemies, while good hiding spots were also thin on the ground if you were spotted. Some sections even seemed to be trolling you with grates that lead to nowhere, dropping you directly down to the next level rather than into an air vent, for example. Perhaps you were supposed to use these to escape from people on the same level as you, but it was a complete change in style from the rest of the game and not particularly clear.

All I can be thankful of is that none of the enemies featured the alarm collars that alert their compatriots no matter how you take them out. I always preferred having the option to mix up your approach, taking out lots of guards silently before finally making the last few aware of your presence. I was slightly surprised by one section featuring infinitely re-spawning guards though (or at least enough reinforcements to make it seem that way). Since this area featured Harley Quinn herself, I felt that it was very anti-climactic being forced to periodically drop down and wear down her energy bar before fleeing from guards rather than have a one on one confrontation.

Overall, the experience felt very short and despite the expansion obviously requiring new environments and character models to be built/modified, it didn't really feel worth the 800 points. I'm not really sure what I was expecting, I suppose a new unique boss fight or something was probably always out of the question. It was nice to have a reason to go back to the game (other than to visit Calendar Man) and I'll always enjoy a few rounds with its combat system but the story was so slight it was hardly worth bothering. I suppose in a way it was a fitting episode for Harley Quinn, lacking the Joker's twisted creativity, she couldn't really plot revenge on Batman and ended up sabotaging herself as usual.


My second game of the night was The Walking Dead, an XBLA adventure from Telltale Games based on the comics and TV show of the same name. Like most of Telltale's recent output, it's episodic in nature and only the first of five is currently available. It plays somewhat like a traditional point and click game, mixing in conversation choices similar to Mass Effect and Alpha Protocol, with brief combat sections a little like quick time events.

The first thing that came to mind after its brief introduction is how well it handles a point and click system on a console. Control is split between your analogue sticks, with the left moving your character and the right moving a fairly subtle cursor that highlights areas of interest. I found myself wondering whether this system could have benefited the first 3D LucasArts adventure with direct character control: Grim Fandango. While there was little to criticise about that game, interpreting exactly what Manny's head was tilted towards could prove difficult on occasions. The cursor may mean a slightly less immersive experience than having no HUD elements, but to my mind the ease of use this system allows is of greater importance.

After a short intro, you will soon be faced with one of the combat sections that I described earlier. The good thing about these is that to me they didn't really feel like quick time events, more like solving a simple point and click puzzle very quickly. The first event is probably the one that feels the most like this but I found that having to line-up the cursor to perform actions made you feel much more in control. While traditional point and click games featuring player death were usually frowned on, I felt that it fits the scenario really well - you should never feel completely safe in a zombie game. I think the important distinction is that you are unlikely to die by experimenting with the wrong item; it is more down to not reacting quickly enough. It keeps you on your toes knowing that killing a zombie is something you should never approach lightly.

I also really liked the conversation system, which is very similar to Alpha Protocol where you only have a certain amount of time to answer important questions. There were some differences though, and I liked the fact that you could take your time picking what to say in general conversation. Having the option to not respond at all was a nice touch too: I don't think you can spend the entire game as a mute, but there was at least one point where I felt that a response wasn't necessary. The text you choose is also the text you speak, compared to Mass Effect where the text is usually just a hint of what will be said, which sometimes doesn't match up with your intentions. Some of your conversation choices may not turn out to be important (especially if the character you're speaking to ends up dying soon after), but I'll be intrigued to see which of them do have an impact in future episodes.

Stylistically, the game doesn't really fit in with the TV series, but I can only see that as a good thing at this point. The relentless negative tone of the show has meant that I can't bring myself to watch more than the first episode of the second season. The game isn't exactly light-hearted, but it has a few funny points along the way and a lot more likeable characters than the show. Some of them are still bastards though: I'll be keeping an eye out for a way to get rid of one in particular in future episodes. I was also impressed by the kids in this game, I would guess largely because they were actually voiced by adults. Despite this, they come across as more believable than the annoying child actors in the TV show - I actually felt kind of bad when one of my dialogue choices led to me being short with Clementine in one particular scene.

Again, the experience is pretty short, but it feels like there is a fair amount to do and a good variety of locations, with the story moving forward at a good pace. At half the price of the Batman expansion, I definitely felt that I got my money’s worth and would be happy to continue buying the episodes as they are released, even if there is eventually a cheaper collected edition. In fact, the only real downer to it is how long it is taking for the next episode to appear, originally expected to be in June, its exact release date is still unsure. I doubt we could ever see episodes released in less than a month, but that feels like a reasonable amount of time to keep people ready to play the next one. Even I'm starting to forget some of the decisions I've made, and waiting much longer to see their consequences could mean that they lose their impact.

While Batman was a little disappointing, The Walking Dead still managed to convince me that I like the idea of episodic gaming. Having a complete gaming experience somewhere between the length of a TV Show and a film is something that definitely appeals to me, and I would imagine to a lot of people with limited gaming time. Only being able to get half way through a mission before being forced to quit can be a frustrating experience, especially if it is difficult to pick up again next time. I'm becoming increasingly aware of this while replaying Mass Effect and really looking forward to moving on to its sequel. Many have commented on how well paced Mass Effect 2 is, with nearly every mission feeling like a self-contained story of sensible length. In contrast, Arkham City's rather open-ended approach is perhaps the opposite of an episodic game, which makes you wonder whether adding content in this manner could ever have been a success - no matter the quality of it: you are just expecting to play it for a much longer time.

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